About
I'm Shehryar, a game/software engineer who enjoys the messy technical problems behind interactive products.
My strongest experience is in Unity, C#, multiplayer networking, WebGL, backend integration, and real-time systems. I've worked across the stack — from gameplay and UI inside Unity to APIs, databases, authentication, networking and cloud deployment.
I like taking things from “this should work” to actually working: multiplayer synchronization, browser builds, performance problems, backend-connected gameplay, and the systems that glue everything together.