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About

Shehryar Malik

I'm Shehryar, a game/software engineer who enjoys the messy technical problems behind interactive products.

My strongest experience is in Unity, C#, multiplayer networking, WebGL, backend integration, and real-time systems. I've worked across the stack — from gameplay and UI inside Unity to APIs, databases, authentication, networking and cloud deployment.

I like taking things from “this should work” to actually working: multiplayer synchronization, browser builds, performance problems, backend-connected gameplay, and the systems that glue everything together.

5+Years experience
UnityPrimary engine
WebGLProduction experience
Full-stackClient → backend

Selected Work

A few projects that best represent the kind of work I do today.

GNetwork
CURRENT • MULTIPLAYER • WEBGL

GNetwork

Independent Project · Current

A multiplayer game platform I'm building from the ground up, focused on browser-based play, real-time networking and a persistent online foundation.

UnityC#WebGL NetworkingBackendCloud
  • Built the Unity client and multiplayer gameplay foundation.
  • Designed the networking and backend architecture for online play.
  • Developing for browser deployment through WebGL.
  • Currently evolving from local development into a live online prototype.
Rhetoric AI
VR • AI • INTERACTION

Rhetoric AI

Unity / VR Developer

VR language-learning platform combining conversational avatars, speech evaluation and AI-driven language assessment.

UnityVRAISpeech
GateRunner
GAMEJAM • PROCEDURAL • GAMEPLAY

GateRunner

Solo Developer

A procedural puzzle-action game built for the 2023 Winter Game Jam. Modular level generation and logic-gate puzzles drive the core loop.

UnityC#ProceduralGameplay
Virtual Academy
EDTECH • GAMEPLAY • UI

Virtual Academy

Unity Developer

Gamified virtual learning platform where teachers create and deliver interactive quizzes through a playable experience.

UnityC#UIGameplay
Offtrack Islamabad
PERSONAL • RELEASED • MOBILE

Offtrack: Islamabad

Solo Developer

A hyper-localized third-person action game made as a university final-year project and released on Google Play.

UnityBlenderMobile3D

Experiments

Smaller technical experiments. Useful for seeing how I think and what I like breaking when I'm not working on a production project.

Unreal MetaHuman Lip Sync

MetaHuman facial animation experiment using iPhone mocap and keyframing.

Lyra Race Game Mode

A time-race game mode built while experimenting with Unreal's Lyra framework.

Procedural Generation

A small procedural map-generation experiment built while learning procedural techniques.

Music-reactive Gameplay

Unreal Audio Synesthesia experiment where gameplay reacts to analyzed frequency ranges.

Top-down Tactical Units

XCOM-inspired gameplay and unit-control experiment.

What I do

01

Unity & C#

Gameplay systems, UI, architecture, tools, animation, Addressables and production debugging.

02

Multiplayer

Real-time networking, synchronization, matchmaking, state management and multiplayer debugging.

03

WebGL

Browser builds, WebSockets, JavaScript integration, memory/performance optimization and deployment.

04

Backend

Firebase, APIs, databases, authentication, cloud functions, Go services and backend-driven gameplay.

05

Unreal

Gameplay prototyping, Blueprints, Lyra, MetaHuman, Control Rig and technical experiments.

06

Problem Solving

Debugging difficult projects, fixing platform-specific issues and turning prototypes into working systems.

Let's talk

Looking for a Unity engineer, multiplayer developer, or someone to untangle a difficult real-time system?

I'm available for remote roles, contract work, and interesting technical projects.

Shehryar.malik07@gmail.com